![]() When rendering, NURBS geometry is converted into polygons to allow it to be rendered. My NURBS geometry isn't rendered smoothly ![]() Consider lowering the image resolution and render settings. If the memory errors persist, the scene may require a 64-bit version of Maya and a machine with lots of memory to render. Use Batch Rendering to render your image.Optimize the Tessellation settings for scenes with NURBS surfaces or displacement.Optimize your scene (reduce polycount where possible).Wheter you're using Mental Ray with Tone mapping or not, enabling color management is always a good idea.Īlternatively, you can counter the gamma corrections for file textures with some tweaks to the Mental Ray Frame buffer and exposure control nodes. You can resolve this issue in several ways:Įnabling Color Management in Maya is the preferred method in recent versions of Maya. When you're using exposure control in Mental Ray, your file textures are prone to get 'over-gamma-corrected'. You may need to reload Mayatomr.mll or restart Maya to make the changes effective. Check the following two boxes: Show Maya Legacy Passes and Use Legacy Render Settings. Go to Windows » Settings/Preferences » Preferences and in the Categories panel select Rendering. Fortunately, you can change it to legacy settings. Since Maya 2016 Autodesk made a major overhaul of the user interface. Maya 2016 SP 3 needs mental ray for Maya 2016 SP3. Download and install the appropriate mental ray plugin with your Maya version. Since Maya 2016 mental ray is not part of the Maya package. If you cannot find Mayatomr.mll probably you have not installed the mental ray plugin for Maya. When you also check Auto load, the plug-in will be loaded automatically when you start Maya. Go to Windows » Settings/Preferences » Plug-in Manager.Ĭheck Loaded for Mayatomr.mll. Mental Ray requires a plugin to be loaded. Mental Ray Nodes shows an overview of a few interesting Mental Ray meterial, lighting and camera lens nodes.Ĭommon problems The option mental ray isn't listed in my Render Settings Global Illumination is mostly used for interior scenes that are lit by artificial light sources.Ĭaustics are used when you need advanced refractive effects. In architectural applications, Final Gather is mostly used for exterior scenes or scenes that have a lot of light coming inside from outside (sun and sky). Some of these methods can be used 'standalone' or in combination with other methods. Each method offers it's own unique features to the rendering palette available in Mental Ray. Mental Ray offers various methods that can be used for rendering. You could compare it to the settings on your photo camera that change how the camera handles the lighting conditions. Mental Ray offers the MIA Exposure control to do this. When using any kind of physical lighting, you need to be able to make color corrections to the camera. Quick tutorial: Basic rendering with physical skyĭetailed tutorial: MR Using the Physical Sun and Sky environment Mental Ray has a Sun and Sky system for accurate indirect environment lighting. It's recommended to use MIA materials when rendering with Mental Ray. Mental Ray has a material shader that is optimized for architectural applications. 6.6 Mental Ray doesn't render sections using the camera clipping plane.6.5 My NURBS geometry isn't rendered smoothly.6.4 My render crashes with memory errors.6.3 My file textures look all washed out.6.1 The option mental ray isn't listed in my Render Settings.
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